Dragon Breed is a side scrolling shoot 'em up, developed for the arcades by Irem in 1989. In 1990 the game was converted by Activision for the 16bit Atari ST, Commodore Amiga and the 8bit Amstrad CPC, ZX Spectrum and Commodore 64 home computers.
Review
STORY / GAMEPLAY You play the role of King Kayus and you have a mighty dragon named Bahamoot as a companion. Riding your dragon you set off your quest to find and destroy Zambaquous and his army of evil creatures. Zambaquous wants to rule the Agamen world; your world! Your dragon is a very powerful badass and can protect you from the enemy shots and any impact with various objects. Uniquely enough for a shoot 'em up, Bahamoot's body is flexible and responds to Kayus' movements, enabling Kayus to use Bahamoot as a flying shield or as a whip-like weapon. You fly across six levels of Agamen, battling a big boss at the end of each level. The gameplay is quite difficult (as in all other games by Irem such as the R-Type series) but with the protection of your dragon and the collection of various power ups you'll have the potential to win and take revenge. Note that the game is too difficult to master so you'll need practice and patience.
GRAPHICS / SOUND The Amiga conversion is technically convincing and pretty close to the arcade original. Compared to the ST they both use a different color-palette and the Amiga conversion looks a bit sharper and has more colors on-screen (30 to 50) with smoother background scrolling. The sprites are greatly animated with no slowdowns during action and some of them are amazingly large! As for the game's sound, it surely does the job, but unfortunately you can only choose whether you want sound effects or music during gameplay which is awkward since Amiga could easily handle both simultaneously.
GAMEPLAY SAMPLE VIDEO On our video below you may watch the Amstrad CPC, Commodore 64/128, Atari ST, Amiga OCS and coin-op arcade versions of the game.
CPU: Motorola MC68000 7.16 MHz MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM. GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once). SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs